Much expected: Sony had a lot to unpack for investors on Thursday during an investor presentation. Not only did it confirm three more game-to-TV adaptations, but it also revealed a few bits related to the upcoming PS VR2.
Update (27-05-22): Shortly after publication, Sony announced that the next State of Play presentation is scheduled for June 2. Sony plans to show 30 minutes of PlayStation news and updates, including sneak peeks of several PS VR2 games. While that’s six days away, you can bookmark this article and check out PlayStation’s State of Play below or search for it on Twitch or YouTube. The program kicks off June 2 at 6 p.m. ET.
We already knew a few things Sony investors noticed about the PlayStation VR2, such as that the new motion controllers will have haptic feedback and adaptive triggers. It also reiterated that the PS VR2 would only have one cable that plugs directly into the PlayStation 5, rather than a hub.
What was news, however, is that the new virtual reality headset was set to launch with more than 20 “big first-party games”. One of those titles is a Horizon spin-off called “Horizon Call of the Mountain.” A Horizon VR title seems like a good choice for a launch title and is sure to sell a few units. However, players want options, so a robust first lineup of games is vital.
While it’s too early to know how much content will be available for the PS VR2, having 20 or more first-party games is a good sign. When Sony launched its first virtual reality headset in 2016, there were just over 40 games to play on. Only one was from PlayStation Studios (The Playroom VR), and quite a few were more tech demos or minigames than “big” titles.
Content drives hardware sales. If Sony only releases 20 games and third-party developers keep up with their previous-generation launch releases, the PS VR2 could be looking at 60 or more games on day one. Major VR ports like Horizon, Gran Turismo, and Uncharted, coupled with major third-party contributions (fingers crossed: Half-Life Alyx), could accelerate early adoption well beyond what the first-generation headset saw.
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